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Flashlight237

30 Game Reviews

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I've played this game through, and basically, this game is a bit too quickly completed for an idle game. While the legend of acronyms do show what to expect, I doubt anyone is going to make it up to the Bs or Ts before getting bored of the game. What I'd suggest is creating new worlds to explore, like a volcano or an ocean, or a Dragon's Lair. That way, you may keep players hooked to the game. Also, you may have to strengthen Magic Defense and Forbidden Techniques in order to provide balance for the skills. That's my take of the game. All and all, I think this game deserves an 8 out of 10.

Apparently, the world population can be killed by 300 million men wielding swords, bows, and magic. RIP World.

But yeah, this game has a decent concept, but the amount of gold you get from the mine gets ridiculous in later levels.

Hey. While the idea of this idle game is pretty original, I feel that the game may have put too much emphasis on "ascensions" (soft resets). It might be from the slowness of the Rabith businesses, which may provide a huge chunk of revenue, but may be practically useless without offline farming, which this game does not have.

Also, I noticed that there is a major bug in the "Increase 2x g/c" upgrades. Instead of multiplying my current gold per click value, the upgrades increase the value by just 10 g/c. I recommend checking the game's gold per click algorithm to fix this problem.

Overall, I'll rate this game an 8/10. Not bad, guys.

Nedrago responds:

Thanks for your feedback, we are working in a mayor update with all these improvements.
Check back soon :)

I dunno if anyone else mentioned this fatal flaw yet, but when you die, the game freezes the browser and you would have to restart the entire browser. Other than that, it's a decent game.

Benasaurous responds:

I'm uncertain, but I think its from the particles I added in the game. Thanks for the review and the feedback!

This simulation is pretty decent. While it does take work to make something on Unity 3D, I feel that there could've been more, especially when it comes to information. Every museum provides some sort of information about their stuff, and this interactive museum seems to lack that concept.

Also, maybe you should have set it up to where the mouse gets locked on the screen. 6/10.

This is a cool idler. The gameplay utilizes various chemistry-based items, such as the periodic table, some compounds, and a knowledge database. However, when looking at the discovery dates of the elements that have been used in the BC years, I've noticed that the years are listed as -9999. This seems off, especially since said elements actually have discovery dates, or at least "earliest known use" dates. For example, antimony was used in 3000 BC, as stated here.: "An artifact, said to be part of a vase, made of antimony dating to about 3000 BC was found at Telloh, Chaldea (part of present-day Iraq), and a copper object plated with antimony dating between 2500 BC and 2200 BC has been found in Egypt."

That bit of info about antimony came from Wikipedia, which affiliated the bit of information with The Kirk-Othmer Encyclopedia of Chemical Technology.

So yeah, maybe try editing the -9999 dates next update.

NewProject responds:

I need some days, but in the end I was able to add your suggestion.
There is no more -9999 like a year of discovery.

I dunno why, but this game freezes my browser whenever I try to create a new game. It had to be something in the game that's doing this. I played some Unity games on Newgrounds, and they worked fine. I played Minecraft and Five Nights at Freddy's and both games worked fine. Why can't this game?

This game is rather simple. The art is cute, as well. However, I believe this game might be too simple. The huge concentration on simplicity may make this game dull. The only difficult thing is getting the timing right. My suggestion to you is to make this game more competitive. Add hi-score functionality and objects that will propel the mouse forward (such as springs and jetpacks) and objects that will stop the mouse from moving any further (such as mousetraps). That way, you may make this game build up a competitive atmosphere.

Well, I was saving this review until I became the game's first 40-point game (unless Mochi missed something), but since I achieved 40 points, I'll write the review. From what I've seen, I would consider this game to be more difficult than Flappy Bird, and I do NOT know how difficult Flappy Bird is compared to games like Ninja Gaiden and Battletoads. The pillars on the ceiling are easier to avoid: just click repeatedly. The pillars on the ground are what made the game difficult. It was tough, but there is a trick. If you land just before the cat hits the halfway mark, chances are you might make it over a ground pillar. Another is if you click just after the cat's left edge makes it over a ground pillar, chances are you'll make it over the next ground pillar. Anyhoo, I'll just give this game a 7/10.

Well, I got to admit, this game is good. The controls are very accurate, the animation is smooth (though the art leaves much to be desired), but my only problem is this: How did anyone manage to get over 10,000 meters in this game? Best I got is 10.705 meters. Plus the lackluster art. Eh well, 9/10.

danishgoel responds:

Thank you very much for the kind words.

The 10k meters score is certainly a hacked one. I am using all the best practices of both encrypting the score at runtime and in storage. Don't know how someone managed to post a hacked score :/

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